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Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor/host of DarkCast Interviews, as he talks to video game developers, creators, and industry insiders from all around the world. Each episode contains personal conversations with video game creatives about who they are and what they do.
Episodes

Thursday Feb 12, 2015
DCI Archives: Jeff Meador Interview
Thursday Feb 12, 2015
Thursday Feb 12, 2015
In this interview Brian Tyler and Jonathan Miley talk to Jeff Meador about his new "tiara defense game" for iOS, Mean Girls.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Feb 05, 2015
DCI Archives: Nick Flink Interview
Thursday Feb 05, 2015
Thursday Feb 05, 2015
In this interview Brian Tyler and Jonathan Miley talk to Nick Flink about Syn, a dual-stick-style game for iOS that is now available and free to play.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Feb 02, 2015
DCI Archives: Tom Spencer-Smith Interview
Monday Feb 02, 2015
Monday Feb 02, 2015
In this episode Brian Tyler and Jonathan Miley talk to Tom Spencer-Smith about Army 21, a futuristic action strategy game with support for up to 60 players. The game is currently in alpha but is stable and free to play and can be downloaded on the Army 21 website.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday Jan 06, 2015
DCI Archives: Tom Ketola Interview
Tuesday Jan 06, 2015
Tuesday Jan 06, 2015
Fighting with friends in a video game maybe fun but Lyteshot is betting that fighting friends in real life is more fun. In this episode Brian Tyler and Jonathan Miley talk to Tom Ketola about Lyteshot, a mobile platform for games that allows you to enhance classic games like Assassin and Capture the Flag with light weapons similar to Laser Tag.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Dec 12, 2014
DCI Archives: Seth Fandetti Interview
Friday Dec 12, 2014
Friday Dec 12, 2014
The real world of virtual reality is quickly approaching. While much of it is still a ways off, the KOR-FX haptic gaming vest is a large step in the right direction. In this episode Brian Tyler and Jonathan Miley talk to Seth Fandetti of Immerz to discuss the newly-brought-to-market KOR-FX.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Nov 21, 2014
DCI Archives: Untame Games Interview
Friday Nov 21, 2014
Friday Nov 21, 2014
I'm not sure where to begin in describing Mushroom 11. It's a puzzle-platformer that lies somewhere on the crossroads of relaxation and stress, formlessness and inflexibility, beauty and destruction. In this episode Brian Tyler and Jonathan Miley talk to Julia Keren-Detar, Itay Keren, and Simon Kono from Untame Games about how those aspects came together and where they came from.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Nov 14, 2014
DCI Archives: Jenna Hoffstein Interview
Friday Nov 14, 2014
Friday Nov 14, 2014
One might have thought that edutainment went the way of the dodo. And it did. But with technology literally in the palm of our hands, now seems like a great time to bring them back. In this episode Brian Tyler and Jonathan Miley talk to Jenna Hoffstein, the one-woman dev-team behind Counting Kingdom, a game that put math as its main game mechanic.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Nov 07, 2014
DCI Archives: Loris Malek Interview
Friday Nov 07, 2014
Friday Nov 07, 2014
Heaven and hell are not uncommon themes in the video game world but have you ever wondered how a guardian angel gets promoted to the rank of archangel? In Harold, you talk the role of an angel guiding the titular Harold through obstacle courses. In this episode Brian Tyler and Jonathan Miley speak with Loris Malek of Moon Spider Studio to discuss the 2D platformer, which is scheduled to be released soon.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Nov 03, 2014
DCI Archives: Dan Olschwang Interview
Monday Nov 03, 2014
Monday Nov 03, 2014
With so many games being released it can be a bit of a minefield, especially on the iOS App Store. Dawn is looking to change that. In this episode Brian Tyler and Jonathan Miley speak with Dan Olschwang, founder of Magicalis, the company behind Dawn, an app that aims squarely at making that minefield a little less dangerous by letting parents find content appropriate games for their kids.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Oct 29, 2014
DCI Archives: Nathan Meunier Interview
Wednesday Oct 29, 2014
Wednesday Oct 29, 2014
Setting out to make a game on two platforms in two months is a crazy prospect. Actually accomplishing that is even crazier and that's exactly what the team at Touchfight Games did with Go To Bed: Survive The Night, a game that tasks you with keeping away the baddies and help a young boy survive until dawn. In this episode, Jonathan Miley speaks with Nathan Meunier, one of the co-founders of Touchfight and developers behind Go To Bed.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Oct 24, 2014
DCI Archives: Collin Day Interview
Friday Oct 24, 2014
Friday Oct 24, 2014
"Roguelike" is a term that gets thrown around a lot these days, but it's not one that is generally combined with turn-based RPGs and city building. But that's exactly what Rogue Wizards is. In this episode Brian Tyler talks with Collin Day, founder of Spellbind Studios and developer of Rogue Wizards, a game that's currently in its Kickstarter campaign.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday Oct 14, 2014
DCI Archives: Jesse Attard Immortal Empire Interview
Tuesday Oct 14, 2014
Tuesday Oct 14, 2014
Combing XCOM and Diablo might sound odd on paper, but seeing it in action makes a lot of sense. In this episode Brian Tyler and Jonathan Miley talk to Jesse Attard about Immortal Empire, a turn-based dungeon crawler that does just that. The game is being made by Tactic Studios, a two-man studio London Canada, and it's in the middle of it's Kickstarter campaign to bring the game from browser to Steam.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Oct 03, 2014
DCI Archives: Tyler Dodd Interview
Friday Oct 03, 2014
Friday Oct 03, 2014
Given that fish have already devised a way to create and sustain public education, it’s only natural that a full blown army is next. You know, because they have schools… Triggerfish Drill Sergeant sees such a reality come too pass. In this interview Brian Tyler and Jonathan Miley talk to Tyler Dodd from Anglerteam about Triggerfish, discussing his transition into game development, balancing a puzzle game, and accounting.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Oct 01, 2014
DCI Archives: Samuel Jensen Interview
Wednesday Oct 01, 2014
Wednesday Oct 01, 2014
Brian Tyler and Jonathan Miley talk to Samuel Jensen from Epiphany game about Majestic Nights. Majestic Nights is a stealth adventure thriller that combines these with extensive conspiracy theories and is set in the 1980s. Plus: Nazi Aliens.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday Sep 02, 2014
DCI Archives: Todd Farmer Interview
Tuesday Sep 02, 2014
Tuesday Sep 02, 2014
When Heavenly Sword was released in 2007, there was one word that everyone seemed to have on the edge of their tongues, "cinematic." That word as never been truer as Heavenly Sword makes it's way to the non-interactive screen as a movie. In this episode Brian Tyler and Jonathan Miley interview Todd Farmer, the script writer behind the adaptation and Jason X.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Aug 01, 2014
DCI Archives: Pokemon Symphony Interview
Friday Aug 01, 2014
Friday Aug 01, 2014
It's not often that video game music gets to be proudly displayed in public. But that exactly what Chad Seiter and Jeron Moore are doing by bringing a selection of Pokemon music to the symphony. In this interview Brian Tyler and Jonathan Miley talk to the duo about the concerts, getting into the industry, and what it's like to take music designed for the Game Boy and have it played by a orchestra.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Jul 24, 2014
DCI Archives: Neal Laurenza Interview
Thursday Jul 24, 2014
Thursday Jul 24, 2014
Bacon. Bacon is great; bacon is everything that is wholesome and right in this world. Now, for the first time ever, you get to play a video game staring that most perfect of meats. Bacon Man. In this interview Brian Tyler and Jonathan Miley speak with Neal Laurenza of Skymap games to discuss Bacon Man, his inception, and the Kickstarter that is fueling him...or is it the bacon that is fueling Kickstarter?
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Jul 23, 2014
DCI Archives: Arthur Danskin Interview
Wednesday Jul 23, 2014
Wednesday Jul 23, 2014
There's only one thing better than being able to build a space ship that has a giant laser gun on it. Building a space ship that has three giants laser guns on it! Gamma Void is a game that allows you to do just that. In this interview Brian Tyler and Jonathan Miley got to speak with Arthur Danskin, the lead developer at Anisoptera Games, about what it's like building a game from the ground up as a he ventures into the realm of professional game development.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Jul 16, 2014
DCI Archives: Charles Cox Interview
Wednesday Jul 16, 2014
Wednesday Jul 16, 2014
There are few games in which you can fight dinosaurs. They are fewer games where dinosaurs breath fire. But there is only one game where you can fly dinosaurs through space as they breath fire: Habitat. Habitat is a game from a studio called 4gency and Brian Tyler and Jonathan Miley got to speak with Charles Cox, the lead designer on the game, to discuss space, dinosaurs, guns that shoot entire spaceships, and potato salad.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Jul 09, 2014
DCI Archives: Greg McKnight Interview
Wednesday Jul 09, 2014
Wednesday Jul 09, 2014
In this episode of DCI we talk to Greg McKnight of Wonderfling about their brand new game, KR-17, a platformer inspired by Commander Keen and Mega Man. If trailers are good indication of final quality, then Terrian Saga: KR-17 maybe the game of the year. Seriously, watch this trailer then listen to the podcast then watch the trailer again.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com