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Episodes
Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor/host of DarkCast Interviews, as he talks to video game developers, creators, and industry insiders from all around the world. Each episode contains personal conversations with video game creatives about who they are and what they do.
Episodes

Friday Feb 12, 2016
DCI Archives: Twin Otter Interview
Friday Feb 12, 2016
Friday Feb 12, 2016
In this episode Brian Tyler and Jonathan Miley talk to Becca and Taylor Bair, the brother/sister duo that make up Twin Otter and they are currently working on Arcadian Atlas. Arcadian Atlas is a tactical RPG in the vein of Final Fantasy Tactics and has a Kickstarter coming up in April.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Feb 11, 2016
DCI Archives: Matt Riggs Interview
Thursday Feb 11, 2016
Thursday Feb 11, 2016
In this episode Brian Tyler and Jonathan Miley talk to Matt Riggs of Clapfoot about the studio's first title, Fortified. Fortified is a tower defense game with third-person shooter elements and a classic 1950s sci-fi vibe.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday Feb 02, 2016
DCI Archives: Andrew Gilmour Interview
Tuesday Feb 02, 2016
Tuesday Feb 02, 2016
In this episode we talk to Andrew Gilmour of WolfBrew about the studio's first title, Slain!. Slain! is a action-platformer set the rekindle the straightforward action and brutality of titles like the original Castlevania and Ghost 'n Goblins.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Jan 22, 2016
DCI Archives: Dexter Chow Infinium Strike Interview
Friday Jan 22, 2016
Friday Jan 22, 2016
In this episode Brian Tyler and Jonathan Miley talk to Dexter Chow of Codex World to discuss their new game, Infinium Strike. Infinium Strike is a action strategy game that looks to change the classic tower-defense formula and redeem the bad-rap T100 gave to liquid metal.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Jan 18, 2016
DCI Archives: Kingdom Games Interview
Monday Jan 18, 2016
Monday Jan 18, 2016
In this episode Brian Tyler and Jonathan Miley talk to Eric Daniels and Chris Bashaar, the marketing director and community manager (respectively) at Kingdom Games to discuss their new game FIVE: Guardians of David. FIVE is a action-RPG set in the biblical land of Canaan and sees the rise of King David, the giant slayer.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Jan 11, 2016
DCI Archives: Mike Roush Interview
Monday Jan 11, 2016
Monday Jan 11, 2016
In this episode Brian Tyler and Jonathan Miley talk to Mike Roush, co-founder of Choice Provisions (formerly Gaijin Games) to discuss Tharsis. Tharsis is something of a departure for Choice Provisions, known mostly for their whimsically colorful and musical Bit.Trip series. Tharsis on the other hand is a turn-based strategy game about a mission to Mars that goes awry and can eventually end in you eating your crew.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Dec 28, 2015
DCI Archives: John Rodd Interview
Monday Dec 28, 2015
Monday Dec 28, 2015
In this episode Brian Tyler and Jonathan Miley talk to John Rodd, the mixing and mastering audio engineer behind the original soundtrack for EA's Star Wars: Battlefront. We discuss the wonders and challenges of sculpting Star Wars musics, give brief thoughts on Star Wars: The Force Awakens, and we get hear a little bit about how special Star Wars 1313 really might have been.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Dec 17, 2015
DCI Archives: Drew Clark Interview
Thursday Dec 17, 2015
Thursday Dec 17, 2015
In this episode Brian Tyler and Jonathan Miley talk to Drew Clark of Reactor Interactive about Sector 13. Sector 13 is a arcade space shooter that looks to revive the glory days of games like Freelancer and Descent, as well as fix the issues with these older games. It's less Star Citizen and more "Unreal Tournament in Space." Sector 13 is currently in the middles of it's Kickstarter campaign and is also on Steam Greenlight.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Nov 27, 2015
DCI Archives: Osama Dorias Interview
Friday Nov 27, 2015
Friday Nov 27, 2015
In this episode we talk to Osama Dorias of Magic Pants about Heroes Never Lose: Professor Puzzler's Perplexing Ploy. Heroes Never Lose is a puzzle fighter game in the vein of, well, Super Puzzle Fighter,and it just entered Steam Early Access.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Nov 05, 2015
DCI Archives: Mike Lee Interview
Thursday Nov 05, 2015
Thursday Nov 05, 2015
In this episode Brian Tyler and Jonathan Miley talk to Mike Lee of Fakedice to discuss Dicetiny: The Lord of the Dice. Dicetiny just entered Steam Early Access and, in the simplest terms, is a kind of mash up between Monopoly and Hearthstone that is then steeped in pop-culture jokes.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Nov 02, 2015
DCI Archives: Josh Sawyer Interview
Monday Nov 02, 2015
Monday Nov 02, 2015
In this episode Brian Tyler and Jonathan Miley talk to Josh Sawyer of Obsidian Entertainment to discuss the past and future of Pillars of Eternity. Pillars of Eternity is an RPG in the vein of Baldur's Gate and has recently sold 500k copies.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Oct 30, 2015
DCI Archives: Skyforge Interview
Friday Oct 30, 2015
Friday Oct 30, 2015
Aaron Biedma of the Allods Team discusses Skyforge. Skyforge is an free to play MMO set in a sci-fi/fantasy world where you are an immortal working your way to become a god and then being that god.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Oct 28, 2015
DCI Archives: Armored Warfare Interview
Wednesday Oct 28, 2015
Wednesday Oct 28, 2015
In this episode Jonathan Miley talks to Charles Staples and Rob Nesler of Obsidian Entertainment to discuss Armored Warfare. Armored Warfare in a free to play, online, multiplayer, tank shooter and is currently in open beta.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Oct 05, 2015
DCI Archives: WWE 2K16 Interview
Monday Oct 05, 2015
Monday Oct 05, 2015
In this episode Jonathan Miley talk to WWE Superstars Dean Ambrose and Daniel Bryan, as well as the VP of Marketing for WWE at 2K, Chris Snyder, about WWE 2K16.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Sep 24, 2015
DCI Archives: Colby Young Interview
Thursday Sep 24, 2015
Thursday Sep 24, 2015
In this episode Brian Tyler and Jonathan Miley talk to Colby Young of IronOak Games to discuss their new game, For The King. For The King is a turn-based roguelike that looks to recapture the magic of table-top RPGs and is in the middle of it's Kickstarter campaign.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Sep 21, 2015
DCI Archives: Alex Fleming Interview
Monday Sep 21, 2015
Monday Sep 21, 2015
In this episode Brian Tyler and Jonathan Miley talk to Alex Fleming to discuss Kill Me Again. Kill Me Again is matching game mixed with a real-time zombie shooter.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Sep 16, 2015
DCI Archives: Chris Haag Interview
Wednesday Sep 16, 2015
Wednesday Sep 16, 2015
In this episode Brian Tyler and Jonathan Miley talk to Chris Haag, the developer behind Hyperspace Pinball. Hyperspace is a pinball game with shooter mechanics... or, a shooter with pinball mechanics depending on how you look at it.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Aug 27, 2015
DCI Archives: Alejandro Hitti Interview
Thursday Aug 27, 2015
Thursday Aug 27, 2015
In this episode Brian Tyler and Jonathan Miley talk to Alejandro Hitti of ZackBellGames to discuss their recently released game, INK. INK is a platformer in the vein of Super Meat Boy with the twist that the world is invisible until you paint it.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Aug 05, 2015
DCI Archives: Kyle Orth Interview
Wednesday Aug 05, 2015
Wednesday Aug 05, 2015
In this episode Brian Tyler and Jonathan Miley talk to Kyle Orth of Blowfish Studios to discuss their upcoming game, Gunscape. Gunscape is a first person shooter that has an art style inspired by Minecraft with a heavy emphasis on map editing and building.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Jul 22, 2015
DCI Archives: Butterscotch Shenanigans Interview
Wednesday Jul 22, 2015
Wednesday Jul 22, 2015
In this episode Brian Tyler and Jonathan Miley sit down with the brothers behind Butterscotch Shenanigans, Sam, Adam, and Seth Coster, to talk about their latest game, Crashlands. Crashlands is a creation-action game where you make fetus-packs to restore your youthful flesh...and finger-paint buildings into existence.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com