
3K
Downloads
214
Episodes
Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor/host of DarkCast Interviews, as he talks to video game developers, creators, and industry insiders from all around the world. Each episode contains personal conversations with video game creatives about who they are and what they do.
Episodes

Wednesday Jan 25, 2017
DCI Archives: Ghost Recon Wildlands Interview
Wednesday Jan 25, 2017
Wednesday Jan 25, 2017
Jonathan Miley talks to Nouredine Abboud and Dominic Butler, the Senior Producer and Lead Game Designer on Tom Clancy's Ghost Recon: Wildlands from Ubisoft.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Dec 14, 2016
DCI Archives: For Honor Interviews
Wednesday Dec 14, 2016
Wednesday Dec 14, 2016
Jonathan Miley talks to Roman Campos-Oriola and Jason VandenBerghe, the Game Director and Creative Director on For Honor from Ubisoft.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Jul 29, 2016
DCI Archives: Ben Droste Interview
Friday Jul 29, 2016
Friday Jul 29, 2016
Brian Tyler and Jonathan Miley talk to Ben Droste of 100 Stones Interactive about their first game, Eyes of Ara. Eyes of Ara is a 3D adventure puzzle game similar to Myst.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Jul 13, 2016
DCI Archives: Loren Segal Interview
Wednesday Jul 13, 2016
Wednesday Jul 13, 2016
Brian Tyler and Jonathan Miley talk to Loren Segal of Polyvex Interactive about their first game, Ace of Space. Ace of Space is a 3D space combat game in the vein of Star Fox and Tie-Fighter. It's currently in the middle of it's Kickstarter campaign.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Jul 08, 2016
DCI Archives: Joe Modzeleski Interview
Friday Jul 08, 2016
Friday Jul 08, 2016
Jonathan Miley talks to Joe Modzeleski of m07games about his new game, Abacus. Abacus is a 2D action platformer inspired by Castlevania, Ninja Gaiden, and involves math, but not the bad kind. Abacus is currently in the middle of it's Kickstarter campaign.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday Jul 05, 2016
DCI Archives: Adolfo Aguirre Interview
Tuesday Jul 05, 2016
Tuesday Jul 05, 2016
Jonathan and Brian talk to Adolfo Aguirre of Lienzo about their sophomore project, Hunter's Legacy. Hunter's Legacy is a 2D action-platformer inspired by old-school games like Metroid and The Legend of Zelda.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Jun 10, 2016
DCI Archives: E McNeill Interview
Friday Jun 10, 2016
Friday Jun 10, 2016
Jonathan talks to E McNeill about his new game, Auralux Constellations. Constellations is the sequel to Auralux, a real-time strategy that reduces the genre to is core elements.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday May 27, 2016
DCI Archives: Chris McQuinn Interview
Friday May 27, 2016
Friday May 27, 2016
Brian Tyler and Jonathan Miley speak with Chris McQuinn of DrinkBox Studios about their latest game, Severed. Severed is a first-person dungeon crawler for the PlayStation Vita, with colorful visuals and gesture based combat similar to Infinity Blade.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday May 19, 2016
DCI Archives: Erik Johnson Interview
Thursday May 19, 2016
Thursday May 19, 2016
Brian Tyler and Jonathan Miley speak with Erik Johnson of Infinite Monkeys Entertainment about Life Goes On: Done to Death. Life Goes On is a puzzle platformer in which you must comically sacrifice your loyal knights in order to reach the Holy Grail. The game was originally released in 2014 but is now available on the PS4 with some added extras.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday May 18, 2016
DCI Archives: Steve London Interview
Wednesday May 18, 2016
Wednesday May 18, 2016
Brian Tyler and Jonathan Miley speak with Steve London, the composer on Halcyon 6, a retro sci-fi strategy, base-building RPG. Halcyon 6 was successfully kickstarted in April 2016 and is currently is early access on Steam.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday May 13, 2016
DCI Archives: Nima Fakhrara Interview
Friday May 13, 2016
Friday May 13, 2016
Brian Tyler and Jonathan Miley speak with Nima Fakhrara, the composer on 1979 Revolution, a story driven game set in the Iranian revolution.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday May 05, 2016
DCI Archives: Emilios Manolidis Interview
Thursday May 05, 2016
Thursday May 05, 2016
Brian Tyler and Jonathan Miley speak with Emilios Manolidis about his first commercial game, Emerge: Cities of the Apocalypse. Emerge is a game that blend real-time and turn-based strategy elements with RPG components and, of course, the apocalypse.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Apr 28, 2016
DCI Archives: Dexter Chow Battlecursed Interview
Thursday Apr 28, 2016
Thursday Apr 28, 2016
Brian Tyler and Jonathan Miley back Dexter Chow of Codex Worlds to discuss their new game, Battlecursed. Battlecursed is a traditional dungeon crawlers that infuses elements of roguelikes and action RPGs into the gameplay.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Apr 25, 2016
DCI Archives: William Brierly Interview
Monday Apr 25, 2016
Monday Apr 25, 2016
Brian Tyler and Jonathan Miley talk to William Brierly of Snowrunner Games about his two most recent games, Soda Drinker Pro and Vivian Clark .Soda Drinker Pro is the worlds first soft-drink drinking simulator and Vivian Clark is what happens when Charlie the Unicorn falls asleep playing Frog Fractions.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Apr 22, 2016
DCI Archives: Martin Frappier Interview
Friday Apr 22, 2016
Friday Apr 22, 2016
Jonathan Miley talks to Martin Frappier of Coup de Grace about his first game, Primary Shift. Primary Shift is an action platformer that centers around your ability to change the color of the game's background and therefore make objects appear and disappear.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Apr 04, 2016
DCI Archives: Andrew David Jahchan Interview
Monday Apr 04, 2016
Monday Apr 04, 2016
Brian Tyler and Jonathan Miley talk to Andrew David Jahchan of Madsoft about their upcoming game, Me and My Dinosaur. Me and My Dinosaur looks to bring back the glory days of non-competitive, kid-friendly co-op games like Sonic The Hedgehog 2.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Mar 31, 2016
DCI Archives: Marc Flury Interview
Thursday Mar 31, 2016
Thursday Mar 31, 2016
Jonathan Miley talks to Marc Flury of Drool about the studio's first title, Thumper. Thumper is a rhythm violence game that takes the gameplay of traditional rhythm games like Amplitude and cranks it up a notch. Plus virtual reality!
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Mar 21, 2016
DCI Archives: James Spanos Interview
Monday Mar 21, 2016
Monday Mar 21, 2016
Brian Tyler and Jonathan Miley talk to James Spanos about about the latest game from Wormwood Studios, Until I Have You. Until I Have You is a 2D action game that follows the exploits of a the Artist as he runs through a cyberpunk world.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Mar 07, 2016
DCI Archives: DownWind Interview
Monday Mar 07, 2016
Monday Mar 07, 2016
Brian Tyler and Jonathan Miley talk to Jackson Clarke and Jordan Taylor about their first game, DownWind. DownWind is a 2D, physics-based adventure that follow the exploits of a leaf as it soars through the world.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Feb 29, 2016
DCI Archives: Johnny Galvatron Interview
Monday Feb 29, 2016
Monday Feb 29, 2016
Jonathan Miley talks to Johnny Galvatron of Beethoven and Dinosaur about the studio's inaugural game, The Artful Escape of Francis Vendetti. Francis Vendetti is a story-driven game about the titular character discovering who his stage persona is and what kind of artist he will be. It's Kickstarter begins March 1.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com