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Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor/host of DarkCast Interviews, as he talks to video game developers, creators, and industry insiders from all around the world. Each episode contains personal conversations with video game creatives about who they are and what they do.
Episodes

Thursday Mar 07, 2019
DCI Archives: Diego Adrada Interview
Thursday Mar 07, 2019
Thursday Mar 07, 2019
Jonathan Miley talks with Diego Adrada of Gametopia about their latest game, Allan Poe’s Nightmare. Allan Poe’s Nightmare is a 2D sidescrolling game for Android and iOS where you play as Edgar Allan Poe as he attempts to escape the Red Death while traversing worlds inspired by his works.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Feb 04, 2019
DCI Archives: The Division 2 Interviews
Monday Feb 04, 2019
Monday Feb 04, 2019
In a two-part interview, Jonathan Miley talks with two of the developers behind The Division 2, the sequel to the popuar online RPG shooter from 2016. The first segment features Julian Gerighty, the creative director of The Division 2. The second segment features Keith Evans, the senior lead designer on The Division 2.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Feb 01, 2019
DCI Archives: Screwtape Studios Interview
Friday Feb 01, 2019
Friday Feb 01, 2019
Jonathan Miley talks with Meg Summers and Anthony Woods, product manager and lead programmer/designer respectively, of Screwtape Studios, about their first game, Damsel. Damsel is a 2D action platform staring the titular character as she fights the vampirarchy with her light-powered shotgun.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Jan 24, 2019
DCI Archives: Far Cry: New Dawn Interviews
Thursday Jan 24, 2019
Thursday Jan 24, 2019
In a two-part interview, Alex Mateo talks with multiple people about Far Cry: New Dawn, the latest installment in the long-running open-world first-person shooter. The first segment features Jean-Sébastien Decant, the creative director, and Leslie Miller and Cara Ricketts, the actresses that play the main antagonists, the Twins. The second segment features Olivia Alexander, one of the scriptwriters, and Greg Bryk, the actor that plays the Father, Joseph Seed.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Nov 16, 2018
DCI Archives: Breach Interview
Friday Nov 16, 2018
Friday Nov 16, 2018
Jonathan Miley talks with Gabe Amatangelo and Dallas Dickinson, chief game director and CEO of QC Games respectively, about Breach. Breach is a co-op action RPG that combines elements of MOBAs, Left 4 Dead, and a gamer-punk aesthetic as well as ALL of the mythologies.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Nov 09, 2018
DCI Archives: Turtle Juice Interview
Friday Nov 09, 2018
Friday Nov 09, 2018
Jonathan Miley talks with Ernani Rocha and Bashar Saade, lead developer and lead programmer respectively, of the studio Tutrtle Juice, about their first title, Fluffy Horde. Fluffy Horde is a 2D pixel-art game that combines realtime strategy, tower defense, and a ravenous bunny horde.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Nov 05, 2018
DCI Archives: Jeff Spoonhower Interview
Monday Nov 05, 2018
Monday Nov 05, 2018
Jonathan Miley talks with Jeff Spoonhower, art and story director at Rensonator, about the studios’ first title, Anew: The Distant Light. Anew is a 2D side-scolling game in the Metroidvania genre and follows the story of a young man sent a distant moon in order to save Earth.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Jun 19, 2017
DCI Archives: Kurt Gantz Interview
Monday Jun 19, 2017
Monday Jun 19, 2017
Jonathan Miley talks to Kurt Gantz of Tryconic Studios about their first game, Rail Theory. Rail Theory is a third-person shooter inspired by Resident Evil 4 and Dark Souls with randomized enemies and an interesting twist on the health system. A Kickstarter launches for the game on July 18.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday May 16, 2017
DCI Archives: Thomas Brush Interview
Tuesday May 16, 2017
Tuesday May 16, 2017
Brian Tyler and Jonathan Miley talk to Thomas Brush of Atmos Games about his first commercial game, Pinstripe. Pinstripe is a story driven adventure about a former minister search through hell for his kidnapped daughter.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday May 10, 2017
DCI Archives: Scott Kingdon Interview
Wednesday May 10, 2017
Wednesday May 10, 2017
Brian Tyler and Jonathan Miley talk to Scott Kingdon of inSPIRE Games about his first project Glyphs: Apprentice. Glyphs is a puzzle game where you take magical energy and change its shape and symbols to match patterns and create spells.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Apr 06, 2017
DCI Archives: Jeff Brooks Interview
Thursday Apr 06, 2017
Thursday Apr 06, 2017
Brian Tyler and Jonathan Miley talk to Jeff Brooks of JB Gamming about Grave Danger. Grave Danger is multi-character puzzle platformer where you take control of a grim reaper, a cowboy, and a wizard.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday Apr 04, 2017
DCI Archives: Erik Rydeman Interview
Tuesday Apr 04, 2017
Tuesday Apr 04, 2017
Brian Tyler and Jonathan Miley talk to Erik Rydeman of Doborog his game, Clone Drone in the Danger Zone. Clone Drone is an arena fighting game with robots, voxels, and lots of dismemberment. Side note: there were some technical difficulties with this episode. We apologize for any oddities.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Mar 24, 2017
DCI Archives: Graham Stewart Interview
Friday Mar 24, 2017
Friday Mar 24, 2017
Brian Tyler and Jonathan Miley talk to Graham Stewart of RadiationBurn about the past, current, and upcoming games including The Living Dungeon, Dead Exit, and The Krucer Parallax.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Mar 08, 2017
DCI Archives: Carl Morgan Interview
Wednesday Mar 08, 2017
Wednesday Mar 08, 2017
Brian Tyler and Jonathan Miley talk to Carl Morgan about his new game Snowflake's Chance. Snowflake's Chance is a 2D platformer, where you, a little furry bunny rabbit must escape the fiery depths of hell and the terrors thereof. And you only have 99 lives to do it in.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Mar 03, 2017
DCI Archives: Dave Sullivan Interview
Friday Mar 03, 2017
Friday Mar 03, 2017
Brian Tyler and Jonathan Miley talk to Dave Sullivan about his new game Starship Assassin. Starship Assassin is a team oriented, objective based multiplayer game set in space with all the good things such as jet packs, not-light-sabers, and wormholes.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Feb 27, 2017
DCI Archives: Gabriele Caruso Interview
Monday Feb 27, 2017
Monday Feb 27, 2017
Brian Tyler and Jonathan Miley talk to Gabriele Caruso of Space Lizard Studio discuss their new game Dragon Bros. Dragon Bros is a classic 2d shooter like Metal Slug with a dash of Double Dragon.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday Feb 21, 2017
DCI Archives: Something Classic Interview
Tuesday Feb 21, 2017
Tuesday Feb 21, 2017
Jonathan and Brian talk to Tyler Mire and Tim Wendorf of Something Classic Games to discuss their new game Shadows of Adam. Shadows of Adam is a classic JRPG with modern sensibilities.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Feb 17, 2017
DCI Archives: Tyrus Peace Interview
Friday Feb 17, 2017
Friday Feb 17, 2017
Jonathan Miley talks to Tyrus Peace about his game, Cloudbase Prime. Cloudbase Prime is a 3D action-platformer that takes place on the mysterious titular base and involves murderous robots.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday Feb 07, 2017
DCI Archives: Labs Interview
Tuesday Feb 07, 2017
Tuesday Feb 07, 2017
Brian Tyler and Jonathan Miley talk to the mysterious figure known only as Labs about his first solo game, Dark Shores. Dark Shores is a horror game designed to genuinely and continually scary with permanent death and an unscripted killer hunting you.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday Jan 31, 2017
DCI Archives: Mathieu Boudreau Interview
Tuesday Jan 31, 2017
Tuesday Jan 31, 2017
Jonathan Miley talks to Mathieu Boudreau, co-founder of Cradle Games and Creative Director on the studio's first title, Hellpoint. Hellpoint is an action RPG set in a dark sci-fi universe with real-time black hole orbits and roguelike elements.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com