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Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor/host of DarkCast Interviews, as he talks to video game developers, creators, and industry insiders from all around the world. Each episode contains personal conversations with video game creatives about who they are and what they do.
Episodes

Thursday Oct 17, 2019
DCI Archives: Jedi Fallen Order Interview
Thursday Oct 17, 2019
Thursday Oct 17, 2019
Jonathan Miley talks with Jason De Heras and Blair Brown from Respawn Entertainment about Star Wars Jedi: Fallen Order. Fallen Order is an action-adventure game set between Revenge of the Sith and A New Hope.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Oct 09, 2019
DCI Archives: Jim Offerman Interview
Wednesday Oct 09, 2019
Wednesday Oct 09, 2019
Jonathan talks with Jim Offerman of Codalyn about his upcoming game, Privacy. Privacy is a first-person mystery adventure game set on the dutch villa of a recently deceased billionaire.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Oct 04, 2019
DCI Archives: Chris Ferguson Interview
Friday Oct 04, 2019
Friday Oct 04, 2019
Jonathan Miley talks with Dr. Chris Ferguson from Stetson University about video games and aggressive behavior. Dr. Ferguson is the co-author of Moral Combat: Why the War on Violent Video Games Is Wrong and he recently published his research in Psychiatric Quarterly discussing the connection between aggression and video games
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Sep 27, 2019
DCI Archives: Amos Laber Interview
Friday Sep 27, 2019
Friday Sep 27, 2019
Jonathan Miley talks with Amos Laber from Frolic Labs about their upcoming game, Dune Sea. Dune Sea is a tranquil 2D adventure-platformer where you flying over deserts and wastelands as goose and join other birds along the way.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Sep 16, 2019
Episode 23 - UDX Interactive Interview
Monday Sep 16, 2019
Monday Sep 16, 2019
Jonathan talks with Miles Holmes and Daniel Vivona from UDX Interactive about their upcoming game, Wheel of Fate. Wheel of Fate is a turn-based RPG with a heavy emphasis on story and a destiny determined by the player machine learning. Wheel of Fate is currently in a Kickstarter campaign.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Sep 13, 2019
DCI Archives: Mango Protocol Interview
Friday Sep 13, 2019
Friday Sep 13, 2019
Jonathan Miley talks with Javi Galvez and Mariona Valls from Mango Protocol about their most recent game, Agatha Knife. Agatha Knife is point and click adventure about a 7-year-old girl who loves animals, loves eating them, and seeks to create a religion that joins the two. Agatha Knife is now available on PS4.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday Sep 03, 2019
DCI Archives: Andrea Interguglielmi Interview
Tuesday Sep 03, 2019
Tuesday Sep 03, 2019
Jonathan Miley talks with Andrea Interguglielmi about his new title, Nauticrawl: 20,000 Atmospheres. Nauticrawl combines elements of traditional turn-based dungeons crawlers with permadeath, procedural generation, and escape rooms as well as a steampunk aesthetic.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Aug 21, 2019
DCI Archives: Tim Ash Interview
Wednesday Aug 21, 2019
Wednesday Aug 21, 2019
Jonathan Miley talks with Tim Ash from BoxFrog Games about their new title, Lost Wing. Lost Wing is an arcade game 3D shoot ‘em up that combines elements of Wipeout and Thumper as you fly, shoot, duck, dodge and fly.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Aug 09, 2019
DCI Archives: Adam Solo Interview
Friday Aug 09, 2019
Friday Aug 09, 2019
Jonathan talks with Adam Solo and Hugo Rosado from Praxis Games about their recent title, Interstellar Space: Genesis. ISG is a 4X strategy game designed with choices, consequences, and replayability in mind as well being inspired by Master of Orion 2.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Aug 02, 2019
DCI Archives: Jon Ingold Interview
Friday Aug 02, 2019
Friday Aug 02, 2019
Jonathan talks with Jon Ingold from Inkle about their recent title, Heaven’s Vault. Heaven’s Vault is an exploration game centered around translating an ancient language in order to save the nebula. Note: Spoilers for Heaven's Vault begin at 53:18.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Jul 24, 2019
DCI Archives: Novarama Interview
Wednesday Jul 24, 2019
Wednesday Jul 24, 2019
Jonathan Miley talks with Ricardo Seligmann and David Sorler from Novarama about their upcoming title, Killsquad. Killsquad is an action RPG that mixes elements of Diablo and MOBAs with short missions designed to be highly replayable solo or co-op.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Jul 17, 2019
DCI Archives: David Marsh Interview
Wednesday Jul 17, 2019
Wednesday Jul 17, 2019
Jonathan Miley talks with David Marsh from Zojoi about his upcoming title, Argonus and the Gods of Stone. Argonus and the Gods of Stone is an epic Grecian first-person adventure game about a historian who has crashed upon the shores of an island must save the world from a terrible blight.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Jul 05, 2019
DCI Archives: Pixel Engineers Interview
Friday Jul 05, 2019
Friday Jul 05, 2019
Jonathan talks with James Koehne and Daniel Spiteri of Pixel Engineers about their new title, Hunt ‘n Sneak. Hunt ‘n Sneak is a manic, party, hide and seek game that could be described as the love-child of Luigi’s Mansion and Dead by Daylight.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Jun 21, 2019
DCI Archives: Jesse Attard Claire de Lune Interview
Friday Jun 21, 2019
Friday Jun 21, 2019
Jonathan Miley talks with Jesse Attard from Tactic Studio about their upcoming title, Claire de Lune. Claire de Lune is an first-person puzzle game about a father who must brave a hostile planet and secret testing facility to find and save his daughter.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Jun 07, 2019
DCI Archives: Tower Five Interview
Friday Jun 07, 2019
Friday Jun 07, 2019
Jonathan Miley talks with Matthias Varlet and Renaud Charpentier from Tower Five about their upcoming title, Lornsword: Winter Chronicle. Lornsword: Winter Chronicle is an story-driven action-strategy game where you take to the field to command your troops, build your economy, and fight your enemies. The game is currently out on Steam Early Access.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday May 28, 2019
DCI Archives: Magic Design Interview
Tuesday May 28, 2019
Tuesday May 28, 2019
Jonathan Miley talks with Simon Swinscoe and Meredith Alfroy from Magic Design Studios about Unruly Heroes. Unruly Heroes is an 2D action platformer with a heavy emphasis on combat inspired by the 16th century Chinese novel Journey to the West. Unruly Heores recently released on Switch, Xbox, and PC, but is now available on PS4.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday May 16, 2019
DCI Archives: Joanna Lipinska Interview
Thursday May 16, 2019
Thursday May 16, 2019
Jonathan Miley talks with Joanna Lipinska of Cat-astrophe Games about their upcoming title, The Unholy Society. The Unholy Society is an adventure game with visual-novel and action elements inspired by 80s and 90s pop-culture, specifically The Exorcist and Constantine.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Tuesday May 14, 2019
DCI Archives: Wooden Monkeys Interview
Tuesday May 14, 2019
Tuesday May 14, 2019
Jonathan Miley talks with Evgeni Puzankov and David Aramyan of Wooden Monkeys about their game, Save Koch. Save Koch is an one-screen strategy game where you must determine who is trying to kill you and attempt to salvage the remnants of yourself and your mafia empire in six in-game days.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday May 03, 2019
DCI Archives: Andrew Shcherbak Interview
Friday May 03, 2019
Friday May 03, 2019
Jonathan Miley talks with Andrew Shcherbak of SignSine Games about their game, PROZE: Enlightenment. PROZE is an episodic story driven virtual reality game set in two times, the 1970s Soviet Union and modern-day Ukraine. The game is inpsired by television shows such as X-Files, Twin Peaks, and Stranger Things.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday Apr 24, 2019
DCI Archives: Christian Knudsen Interview
Wednesday Apr 24, 2019
Wednesday Apr 24, 2019
Jonathan talks with Christian Knudsen of Laserbrain Studios his latest game, Hidden Asset. Hidden Asset is an isometric corporate espionage stealth game inspired by Hitman, Fallout, X-Com, and Commandos. It is currently in its Kickstarter campaign to fund the last leg of development.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com