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Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor/host of DarkCast Interviews, as he talks to video game developers, creators, and industry insiders from all around the world. Each episode contains personal conversations with video game creatives about who they are and what they do.
Episodes

Monday Jul 08, 2013
DCI Archives: Kevin Bachus Interview
Monday Jul 08, 2013
Monday Jul 08, 2013
Jonathan Miley talks to Kevin Bachus, the Senior Vice President of Entertainment and Games Strategy at Dave & Buster's, about the rise and fall and rise of arcades as well as an inside look at the original Xbox's launch.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Jul 05, 2013
DCI Archives: Paul Trowe Interview
Friday Jul 05, 2013
Friday Jul 05, 2013
Brian Tyler and Jonathan Miley talk with Paul Trowe, the CEO of Replay Games Inc. to talk about none other than Leisure Suit Larry: Reloaded.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Jun 28, 2013
DCI Archives: SkyJoy Interactive Interview
Friday Jun 28, 2013
Friday Jun 28, 2013
Brian Tyler and Jonathan Miley sit down with the leaders of SkyJoy Interactive to talk about their new game, Super Kid Cannon. In the process, they also discussed Kickstarter, Ouya, Windows Phones and, of course, Bill and Ted.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Jun 07, 2013
DCI Archives: Marla Rausch Interview
Friday Jun 07, 2013
Friday Jun 07, 2013
Joel Szerlip and Jonathan Miley chat with Marla Rausch, CEO Animation Vertigo. Animation Vertigo specializes in motion capture technology for video game. In this interview they discuss what motion capture is as well as what it like having an office in the Philippines not to mention the best lightning yet.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday May 30, 2013
DCI Archives: Neil Sorens Interview
Thursday May 30, 2013
Thursday May 30, 2013
Brian Tyler and Jonathan Miley chat with Neil Sorens, Creative Direct of Pinball FX2. They discuss the game's unique pricing scheme, the potentiality of steampunk and Highlander tables as well as what it's like to work with licenses like Star Wars.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday May 24, 2013
DCI Archives: WitchBeam Interview
Friday May 24, 2013
Friday May 24, 2013
Brian Tyler and Jonathan Miley recently got to talk with two developers at WitchBeam about their recently announced game, Assault Android Cactus. The game is a twin-stick shooter and bullet-hell hybrid. It's currently on Steam Greenlight and will be available for PC.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Wednesday May 15, 2013
DCI Archives: Daniel DiCicco Interview
Wednesday May 15, 2013
Wednesday May 15, 2013
Brian Tyler and Jonathan Miley sit down with Daniel DiCicco of Zer0Sum Games and talk about his first game, Stardrive. They discuss the game's Kickstarer campaign, the release, and why Daniel chose to use a publisher over self-publishing venues like Steam Greenlight.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday May 13, 2013
DCI Archives: Ryan Casey Interview
Monday May 13, 2013
Monday May 13, 2013
Jeremy Meyer and Jonathan Miley sit down with Ryan Casey, one of the four members of High Class Kitsch, and talks about Pandora: Purge of Pride and it's recently started Kickstarter campaign.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday May 02, 2013
DCI Archives: KJ Poh Interview
Thursday May 02, 2013
Thursday May 02, 2013
Jonathan Miley chats with KJ Poh, the lead designer on Dusty Revenge, about the game as well as their recently started Kickstarter campaign.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Friday Mar 22, 2013
DCI Archives: Phillip Meyer Interview
Friday Mar 22, 2013
Friday Mar 22, 2013
Brian Tyler and Jonathan Miley talk with Phillip Meyer about his game King Voxel, the Zelda clone to end all other Zelda clones. In this week's episode we discuss all manner of facets of what it's like to develop such a game, submitting it to Steam Greenlight and much more.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Thursday Mar 14, 2013
DCI Archives: Chris Bryant Interview
Thursday Mar 14, 2013
Thursday Mar 14, 2013
Jonathan Miley sits down with Chris Bryant, the programmer for the recent Xbox Indie Game hit, Rad Raygun. They discuss the history of the game and what it's like developing an indie game.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Jan 28, 2013
DCI Archives: Citizens of Earth Interview
Monday Jan 28, 2013
Monday Jan 28, 2013
Jeremy Meyer and Jonathan Miley talks with Ryan Vandendyck about his new came Citizens of Earth and a new initiative called Garden of Indie.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Nov 26, 2012
DCI Archives: Ryan Vandendyck Interview
Monday Nov 26, 2012
Monday Nov 26, 2012
Jeremy Meyer and Jonathan Miley chat with former-Silicon Knights employee Ryan Vandenyck. They talk about everything from life at Silicon Knights to Ryan's most recent game Waveform.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Monday Oct 29, 2012
DCI Archives: Mark of the Ninja Interview
Monday Oct 29, 2012
Monday Oct 29, 2012
Kyle Minton and Jonathan Miley get the chance to interview Chris Dahlen and Nels Anderson, the lead writer and lead designer on the stealth-action game, Mark of the Ninja.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com